Hi! I’m Gabriel, designer (and sometimes creator) of tools for game artists and developers.
Unity Technologies
Unity Editor Foundations
At Unity, I led the design of Contextual Tooling and Overlays (which formed a large part of Authoring Workflows), and helped build out the matching areas of their Editor Foundations website. These patterns were a first for Unity, and now guide both internal and external tool creators.

Unity Splines
Splines are essential to non-destructive workflows, and Unity lacked a generic solution – until recently! I drove for and designed the Unity Splines solution, which provides both artist-friendly features and developer-ready API.

ProBuilder 6
While designing the Contextual Tooling System, we needed an example to help other designers and developers. ProBuilder 6 was a complete UX-refresh, completed with minimal effort thanks to the tooling system.

Personal Work
Polysketch VR
A uniquely fun and intuitive app for creating 3D art, designed to enable all creative types.
ProBuilder
A simple-yet-powerful toolset for level design in the Unity game engine, used by indie and AAA creators alike.
Pencil! and Submersed
I entered and (with my team) won both Meta XR Hackathons, with “Pencil!” and “Submersed. On each of these, I applied myself as designer and occasional artist.